An enterprise design system for data-dense software. Optimized for the workflows real teams run — list views with thousands of rows, wizards with branching configuration, dashboards that surface signal not noise, and the long tail of detail pages, drawers, and toolbars that make a real product feel coherent.
Every component page follows the same shape: a description, an Overview section, an Use cases list, a Properties table, a Types & styles reference, and Best practices. The live examples sit in the right panel — pick a variant from the dropdown, see the rendered preview, and copy the Usage or Code snippet.
Pattern pages (Wizard system, Inbox, Upload wizard) describe compositions of primitives, not new components. If you find yourself reaching for one of these and modifying its chrome, stop and revisit Primitives instead — there's almost always a primitive that already does what you need.
Six principles that decide every close call. If a component, layout, or copy choice conflicts with one of these, the principle wins.
Color, motion, and elevation are signals — not decoration. Most cells, rows, and panels should be calm. Reserve the loud treatment for the moments that need a user's attention.
Numbers stack vertically. Always tabular-nums, always right-aligned, always the same column width regardless of value. A misaligned digit reads as a typo.
The bulk-action bar in the inbox is the same component that ships in the library, the parts list, and the conditioning workspace. Don't fork the chrome per surface — fork the data.
Build new screens by composing existing primitives and tokens. If you can't, the gap is the design system's — file a new primitive proposal before shipping a one-off.
Hover, active, focus, selected, disabled — these aren't decoration. They communicate "this is interactive", "this is what you'll click", "this is what's currently chosen". Use them consistently; users learn them once.
Enterprise software earns trust through information density — tight rows, compact toolbars, full-screen tables. But 32 px is the floor for any interactive target; "compact" never means "hard to hit."
Drop the :root variable block into your global stylesheet. Every component below assumes these tokens exist. Override per-theme by re-declaring inside a scoped class (e.g. .theme-dark :root).
The system ships as a single CSS file scoped only by class selectors. Don't reach for CSS-in-JS, scoped modules, or per-component stylesheets — they fight the cascade the system depends on. State classes (.open, .selected, .checked, .dragging) only behave correctly when the base styles are loaded globally.
.btn.primary, not button[data-variant=primary]..ib-sel.open means "the select-all is in its open state."<svg>...</svg> at the top of the document, referenced via <use href="#i-name"/>. Icons inherit color via currentColor.updateLayout() function that writes inline margins on the content well. Components don't measure each other.